Monthly Archive for June, 2009

Transformers: Revenge of the Fallen

Michael Bay is back with the sequel to the 2007 hit the Transformers, with the Revenge of the Fallen. Co-written by the original writing duo, Alex Kurtzman and Roberto Orci, the Transformers: Revenge of the Fallen fast-forwards two years to find Sam Witwicky making his way to college on the east coast and trying to leave behind his life in California. Reprising his role as the one destined to save earth, Shia LaBeouf joins the gorgeous Megan Fox, as Sam’s girlfriend Mikaela Banes, as they join forces with the Autobots to stop the Decipticons planned destruction of Earth.

Led by Optimus Prime (voiced by Peter Cullen), the Autobots are now members of a joint U.S. and British task force called Nest, who’s primary objective is to smoke out Decepticons who’ve been hiding out on Earth. Joining Optimus are a bevy of new Autobots, from newcomers Arcee and the twins Mudflap and Skids, to familiars like Ironhide and Ratchet. We’re treated to newer, bigger, and in some cases smaller, robots that portray every personality in the spectrum. The Decepticons also have a number of new faces joining the fight, from fan favorite Soundwave to Ravage and the ever popular Constructicons. We also get a glimpse into a number of older Decepticons like Jetfire and the last of the Prime’s, The Fallen.

Sam’s story is nothing new, boy grows up, boy leaves home to forge his own path. Unfortunately for Sam, nothing in his life is normal. While packing for college he comes across a sliver of the AllSpark which zaps alien glyphs directly into his brain. Unbeknown to him the ramifications of his new found knowledge will lead him on an adventure he’d never expect. From his first day at college everything that can go wrong does go wrong, from the alpha male roommate to him spacing out at a college frat party nothing is going as planned. Unfortunately for Sam it’ll only get worse. He’s got Decepticons hunting him down and becomes drawn into a battle to save Earth. I’m not going to get too much into the story, because there’s no real fun in spoiling it for everyone, but to say that there are explosions, heart pounding action, comedy and hot women wouldn’t be off the mark. As a matter of fact it’s exactly on point, and a typical formula for Michael Bay movies.

Make no mistake, this is a Bay movie from start to finish. From his signature action scenes to the near patented circular camera shot and lens flares, you can help but get caught up in the entire thing. Clocking it at two hours and 29 minutes it’s entirely appropriate to say that the Revenge of the Fallen has a number of dead spots, but every time the movie hits one, you sit back in eager, childish anticipation because you just know he’s going to throw something at you with a loud bang and wake you up.

There are a lot of complaints about the acting, but let’s be realistic here it’s a summer action flick, not some pretentious art house film. Shia LaBeouf and Megan Fox perform their roles admirably. Fox does an excellent job playing the sultry kick ass girlfriend every guy desires. LaBeouf plays the role of akward teen developing into his own great. Ramon Rodriguez, playing Sams roomate Leo Spitz, does a great job bringing his own motormouth brio. The return of John Turturro as former Sector 7 Agent Simmons provides some comic relief and you actually like the fact that he’s back.

The biggest stars though are the robots, whether it’s the Autobots or Decepticons. Revenge of the Fallen showcases a diverse brigade of robots, from gremlin like kitchen appliances to vintage airplanes and even a coed with a tongue of steel. They all have an organic fluidity to their movement. They look alive, not just some robots that clank and roll around and the voice actors do a great job giving them life as well. Had they failed on their presentation of the robots the entire movie would have failed. Thankfully Bay, Industrial Light & Magic and the rest of the team managed to nail them down.

While Revenge of the Fallen is a fun, action packed movie, it does has its fair share of mistakes. The biggest being its length. They could have easily cut roughly twenty minutes and it still would have been just as good, perhaps better. Everything was building up to a huge fight, which there was, but the ending came very quickly. It felt almost too short. The only other complaint I can really make is how sometimes it become difficult to differentiate between the robots when they were in close combat. Other than that, I walked away satisfied.

While Transformers: Revenge of the Fallen may have its drawbacks, they’re really minor when looking at the big picture. The movie is meant to be a big, fun, loud display of robots beating the hell out of each other, with a bit of humanity thrown in for good measure. It’s a summer blockbuster, and it doesn’t pretend to be anything more than that. If you enjoyed the first Transformers then you absolutely need to see this. Even if you haven’t, you won’t find yourself lost. You’ll simply find yourself entertained.

Ghostbusters

Just the thought of a Ghostbusters game penned by two of the original stars with the voice acting of most of the entire cast would be enough to get one giddy. After seeing some screen shots and footage my excitement level was enough to spike a PKE meter. This had the potential to be a substantial hit and buck the trend of movie licensed games. With that in mind I tried to set the bar low with expectations, but secretly I was as giddy as Slimer in a buffet line. Unfortunately by the end of the game I felt like I got slimed, basically a not so good feeling.

Set in 1991, the Ghostbusters are now considered contracted employees for NYC. The city pays the bills any time a ghost is trapped or damage is done. It’s a sweet gig for the Ghostbusters and business is booming. Booming enough to hire a new rookie to join the team, and that rookie is you the player. The cast of the original movies return to provide voices with Bill Murray voicing Dr. Peter Venkman, Dan Akroyd as Dr. Raymond Stantz, Harold Ramis as Dr. Egon Spengler, and Ernie Hudson as Winston Zeddemore. We even get Annie Pots reprising her role as receptionist Janine Melnitz and William Atherton voicing Walter Peck. Joining the cast is Alyssa Milan as Dr. Ilyssa Selwyn, a new love interest for Dr. Venkman and the main protagonist.

The city is under siege from the latest paranormal plague and it’s up to the Ghostbusters to put an end to it. Armed with your particle accelerator, you and the boys set out to clean up the Big Apple. You’ll visit the NY Public Library and hunt down the librarian ghost, who has a more intricate back story then anything that was mentioned in the movies. You’ll revisit the Sedgwick Hotel and even run into your old buddy the Stay Puft Marshmallow Man.

The game is filled with little easter eggs and nods to fans of the original movies. From being able to watch the ending of the original Ghostbusters video game on Egons computer to talking to the portrait of Vigo from the Ghostbusters II movie, you’ll find yourself closely analyzing things to find all the little treats.

As a Ghostbuster you’ve got all of their equipment at your disposal. From the proton packs to the PKE meters, you’ll find yourself using them all in your hunt of the ghosts. You’ll even have access to Tobin’s Spirit Guide in order to identify ghosts and find their weaknesses. Terminal Velocity threw everything they could into the game, making it as realistic as possible to be a Ghostbuster.

From a visual standpoint, Terminal Reality’s Infernal Engine does some great things with its lighting effects. Proton streams light up the environment with colors, casting some wild neon lighting effects that explode on screen. Even Slimer emits a green glow that casts light on everything in its path. The in game graphics look good and the CG cut scenes look great, with some beautifully rendered scenes that look like they could come straight out of a Ghostbusters movie. They did a good job with the games presentation.

Unfortunately it’s the gameplay and story that suffers the most. While it’s fun wrangling in ghosts using your proton pack, the games controls feel clumsy and slow, especially when you’re taken down. Once downed you’ll either be incapacitated, left helpless on your back waiting for one of the other Ghostbusters to come, which can take a long time sometimes, or your character will be temporarily downed and take a staggeringly long time to get back to his feet. Unfortunately the AI doesn’t work so well, so there will be many instances where you’re waiting to be rescued only to have the level end in failure because none of the other Ghostbuster came over to rescue you and instead were downed themselves.

Another problem is the confusing level design, where it can be very easy to get lost with no on-screen map or indicator of your next objective. Even more frustrating are the many instances where you’ll have to wait for the other Ghostbusters to make a move or decision before you can proceed. Unfortunately there will be times where they’ll just stand there, stuck and your progress will grind to a halt and you’ll have to restart the level.

Another frustrating issue I had was with the autosave system. Yes it works, but you have no idea when it’s working. There’s no indicator to let you know it’s saved your progress so you’re basically stuck waiting to finish a level before you can be sure the game was saved.

Lastly there’s the story, it’s short. Way too short that is. You can easily finish the game within 6-8 hours and that includes having to restart levels at times due to glitches within the game. It’s unfortunate that the story wasn’t fleshed out more. It could have easily been extended another couple hours with some more thought.

Ghostbusters also features an online multiplayer component, but rather puzzlingly they’ve left off any sort of co-op campaign. The multiplayer features a number of modes, from Thief mode, where you’re defending relics from ghosts that are trying to steal them and Destruction; a timed game where you destroy relics and the ghosts that appear from them to fending off waves of ghosts in Slime Dunk. You can revive other players, or be revived, allowing you to continue even if you’re knocked down.

The multiplayer also features a Most Wanted Ghosts list of ghosts that can only found within its component and not in the single player. By meeting specific criteria during a multiplayer game, these unique ghosts will appear. There is an online ranking system, but there’s no real way to see what level or rank you are other than the online career dollar amount that you gain from winning matches.

Overall, Ghostbusters tried to pack in a lot but it suffered from trying to focus on too many things at once. Perhaps if they focused on the single player with a 4 player co-op campaign they would have fared better. And yes, it was nice to hear the original voices, but it wasn’t enough. Poor gameplay, along with a rather short and lame story makes for a disappointing game. It’s not a terrible game, far from it, it’s just that it’s not worth a purchase. It’s a rental at best.

Taking a Break

I’m taking a break from blogging. As I’m sure you’ve noticed my posts have been less frequent the past two weeks. To be honest I’m a bit burned out. I’ve been going at it almost six years now and the grind of doing something every day has taken its toll.

I’ll be back, when? Not sure, but it won’t be long. Probably a week or two. Check out my Twitter feed to see what’s going on. You can view it either through the sidebar over there (to the right) or follow me at www.twitter.com/juventuz

Fear not, I shall return

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The Airborne Toxic Event – Sometime Around Midnight

This song has captivated me. I just love the constant build up with no pay off, it keeps you wanting more. Funnily enough I could totally have pictured this song being used in The O.C.

Check out the studio version if you can, youtube won’t allow me to embed the proper video, just a live one.